Wednesday, January 12, 2011

Up Next: DOOM


Oh snap. 90's PC gaming. Even though I'm playing this on XBLA, its still as nostalgic as ever. 

Doom is one of those games that I have really fond memories of despite never owning. In fact, I didn't even own a computer until 1996 or so...This would be the first thing I ask to play when going over to friends houses though. We would take turns or one guy would move and the other guy would shoot. Good times. 

For years, too, I would always call any new first person shooter game a "Doom game". I mean, could you blame me? I know Wolfenstien was the first major one, but Doom brought it to the mass market. Everyone on earth has played Doom. I heard a story last week on NPR that those kids in third world countries who are getting those donated laptops are using them to play Doom. 

Why I Never Finished It: I got this on XBLA a couple years ago, playing only through the first half of episode one. I found myself getting frustrated with the old game design. For example, the games many buttons and levers open doors or new passageways, but you're given no indication as to which passageways were opened. In games of today, you hit a button and you get a cutscene showing you not only which door was opened, but often, the easiest route to get there. Couple the mystery doors with rooms that all start to look the same and you have a recipe for a rage quit. 

Not this time though. I'm going into the heart of Hell to rip out Satan's awful heart. Let's do it!

Tuesday, January 11, 2011

Review: Shadow Complex


For the most part, XBOX Live Arcade games are quick-hit, scoreboard competitions. Very rarely was there a game released with depth and story and significant length - but Shadow Complex was one of the rare exceptions. Within the five to six hour adventure, players will find a huge underground, explorable base, tons of upgrades, a well written story and a sackful of white-knuckle action. 

But at $15, is this worth your precious Marketplace Points?

Story
You play Jason Flemming, a dude who is hiking in the mountains with his babe, Claire. The game starts with an innocent round of "hide and seek" where Claire runs off and - uh oh - she's captured by scary paramilitary  dudes. This sets up the initial goal of rescuing your girlfriend - pretty standard plot device. But as you explore these mountains, and discover the high-tech, weaponized base housed within, your second goal becomes clear: uncover the plot of these nasty dudes and eventually prevent them from achieving their ultimate goal. 

Your first objective: rescue your girlfriend

The story has definite tones of Metal Gear and Tom Clancy stories but without all the heavy exposition and triple crossing. There is a group of bad guys, they stay bad throughout the whole thing, and barring one slight surprise at the end, the roles are pretty much what you see.

All in all, the story is serviceable. It provides enough reason to finish the experience - and while I'm not gonna run out and buy the book, Hidden Empire which is said to be a companion to the game, it worked well within the experience.

Design & Gameplay
Shadow Complex's design is flat out based on Super Metroid. The design team spent the first few months of development playing the SNES classic and identifying what worked and what should up changed or updated for a modern market. And for the most part, they nailed it. 

Similar to Super Metroid, Shadow Complex is a 2D, side scrolling game based within a large, explorable map. Added to this though is the fact that you're interacting with a 3D environment - so enemies will appear in the background and foreground from time to time. This creates challenges, however, as you'll need to use the right analog stick to point your gun into the background and this can often be imprecise and lead to frustrating deaths.

The real treat of the design, however is the explorable environments and hundreds of treasures hidden in the game world and upgrades that not only feel significant, but look significant. You start out as a guy in a T-Shirt and jeans and end up in a super suit with a gun that rivals that dude's from No Country for Old Men. At the end of the game, you will feel like you are a hundred times more powerful than you were at the start.

Bosses are frequent, yet don't pose much of a challenge. Most have a weak point that is given away by a pop up "hint" and can be destroyed without your character even taking a hit. I am in no way a competitive game player, but there was only one boss I had to try multiple times to beat, and once I figured out how to do so, he went down within seconds. It's far too easy to spam your high powered weapons and just "spray and pray" to get through the bosses.

The game's first of many mechanized bosses.

The common enemies pose the same problem. While there are a few that pose a challenge until you upgrade a little more, most can be taken out with the one-hit-kill melee button. I often ran from one end of the screen to another, with three or four enemies firing on me, and got right up next to each one and punched them out. It just seems a little unbalanced. I mean, imagine being able to just walk up and punch a Metroid to death. Ain't gonna happen. This feature should have come with a gamble - like it only works 50% of the time and the other 50% they counter your ass.

Enemy Artificial Intelligence (AI) was also on the short bus. Metal Gear guards these are not. And its a shame too, because the game encourages a bit of sneaking, and when you can bump into a guard from behind, or fall 300 feet and land in front of a guard without them even noticing you, it gives you more license to be sloppy.

Stupid guards.

I am being fairly critical, and while these flaws are valid, the overall experience is much stronger than its faults. It is a fun game with tons of boom and fun.

Presentation
I kept having to remind myself that this was an XBOX Live Arcade game.  The graphics, special effects, and voice work are top notch. Uncharted star, Nolan North, voices your character and the other roles are done with appropriate subtlety and craziness where appropriate. 

As you begin to uprgade your weapons and defenses, the presentation really sells the fact that you are becoming a war machine. New weapons pack the appropriate bang, special weapons like rockets and grenades wow with their explosion effects, and most notably the foam gun really impresses with its hindering capability. 

Again, an unprecedented effort on the XBLA - but one that was well worth the investment in time and money into the overall game.

Stuff I Loved: 
  • You're basically getting Super Metroid 2 - well worth the $15 price tag
  • Awesome upgrades with an unexpected level of feeling more and more powerful
  • Fabulous voice acting and graphical presentation
Stuff I Hated:
  • Low enemy AI 
  • Pushover bosses
  • 3D/background shooting issues.
All in all, I loved the game. I would definitely recommend it to anyone with a 360 and certainly to any Metroid fan. It is  solidly built game with tons to discover and plenty of incentive to play through again. Do yourself a favor and buy Shadow Complex [Online Game Code].

REVIEW IN TEN WORDS OR LESS:
Honors Metroid heritage but falters on a few flaws. 

Finished: The Bible


Completion Time: 1 year
Item Collection Rate: A billion percent.

Just a quick side note. Last night I finished my other adventure of reading the entire Bible in a year and blogging through the experience. 

You can check it out here if you're interested.

Finished: Shadow Complex

I did it...


Completion Time: 5:14
Item Collection Rate: 55%

Yes indeedy. Shadow Complex has been added to the completion list. All in all, a solid game. Certainly some flaws and annoying quibbles, but defintely something to spend those extra points on if you've got em.

Full Review coming soon.

Friday, January 7, 2011

Still Playing: Shadow Complex


I've been sick for the past couple days. This has pretty much sequestered me to my bed, which fortunately for me, is in the same room as my 360. I've gotten a good four hours into Shadow Complex and have had a relatively good time doing so.

Shadow Complex is based on the Super Metroid blueprint and the developers make no effort to hide their inspiration. There is even a subtle musical nod to the SNES classic in one of the levels. And while Epic Games put a ton of effort into letting Shadow Complex sing its own song, there's just something missing...it doesn't resonate the way Super Metroid does. I don't find myself thinking about the world after I turn it off, or humming the tunes from the game. It lacks that indefinable "sticky-ness" that so few games from this generation are able to achieve.

That's not to say I don't like it. It's certainly a finely crafted experience. It just fails to live up to its inspiration.

Wednesday, January 5, 2011

Up Next: Shadow Complex


Thanks to Mike for the suggestion.

Seeing that Shadow Complex is based almost entirely on the blueprint of Super Metroid it would be nice to see how the two compare to one another.

Shadow Complex is an XBOX LIVE Arcade (XBLA) title that was published by Gears of War house, Epic Games. It's a 2D Metroid style game which means lots of upgrades, huge map and lots of backtracking and exploration of previously visited areas. Unlike Metroid though, the game is set on earth, in present day, starring a normal dude. No power suit, no history of awesome bounty hunting, no parasitic life forms to eradicate. You're just a dude who is trying to find his girlfriend.

I'm excited for this one. From what I remember, the pacing is fairly strong, the gameplay smooth and well developed, and the story fairly interesting.


For the uninitiated, here's a little video of the gameplay:



Why I Never Finished It: My main reason for purchasing a 360 was to play XBLA games. I am an indie music fan and have always felt a bond with anything indie, or "below the radar" so XBLA was my drug for a while. Any well-reviewed game would usually get my points, and as you can see from my collection I bought those games fairly recklessly for a while.

Shadow Complex is certainly one of the better ones in my XBLA collection, but with the glut of well reviewed releases, it just got forgotten.

I'm excited to take it down and see everything it has to offer.

Shadow Complex for XBOX 360. Let's do it!

Tuesday, January 4, 2011

What's Next?

 Old ladies have no idea what to play...

Throwin it out to you dudes once again.

What should I play next? Take a look a my collection and let me know what you'd like to see in the comments below.