Wednesday, March 20, 2013
Finished: The Walking Dead
Completion Time: About 9 hours
This was awesome. There's no real challenge here in terms of gameplay, but some of the choices I made stuck with me long after I shut off the PS3. This is one I'll want to play again and again, can't wait for Season 2.
Review coming shortly.
Tuesday, March 12, 2013
Up Next: The Walking Dead
Since everyone in America loves The Walking Dead, I figured now would be a good time to give this one the old playthrough.
This game won Spike TV's Game of the Year award at their annual video game awards show. Which means absolutely nothing because the VGA's lost credibility as soon as they began. How? By giving their very first Game of the Year award to Madden 2004. That's like giving an Emmy to Tom Brady for best supporting actor.
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| Game of the Year |
Since then, Spike has picked predictable winners: Grand Theft Auto, Uncharted, etc. But this year, in a surprise to everyone, they handed the prize to The Walking Dead. I think a lot of college frat house brahs were shocked after running out to get this 'game of the year' to find out it's a story/relationship driven, point and click adventure game.
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| Dialogue trees? Nah thanks, brah. |
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| Like this. |
Friday, February 22, 2013
Review: Secret of Mana
This is one of those legendary games. Mention Secret of Mana in the right circles and you'll get the same reaction as dropping a 'really underrated indie band' in a circle of hipster musicians. It's one of those games where people put their hands to their heart because they can't possibly contain the love they have for what it offers to them. Well, I finally played the entire game. And I don't get it.
Before I get all negative, let's discuss the game itself.
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| "We HATE swords." |
You start the game by finding a sword in a river and are then banished from your sword-and-river-hating home town. As you explore the different towns and dungeons, you come across and girl and a young male sprite who remain your companions for the rest of the game.
The battle system is actually really interesting. Imagine Zelda's battle system with a recharge timer - so every time you swing your sword, you have to wait a few seconds to recharge your energy. When you start out as only one character, it's incredibly boring as you're just pressing the B button every few seconds with no defensive strategy or magic to cast. But once you incorporate the other two characters, who can wield magic, and can have their behaviors set on the back end to how often they attack, it becomes very engaging.
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So, the battle system is not the issue. The presentation is not the issue. The story is where it falls apart for me.
There is simply no motivation to keep going. Or even start going! There's a bad guy that shows up two or three times throughout the 25 hour experience, and he's kinda bad, I guess. But I saw no big worldwide tragedy or personal vendetta that would instill in me a desire to go on this huge quest with forty bosses.
Oh what's that? Forty bosses? Yup. I counted:
Forty goddamn bosses.
"But people love bosses! They're exciting!"
True, but after ten or so the panic and adrenaline rush of confronting a big baddie kinda wears off.
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Zelda II. Zelda is in an eternal slumber on the VERY FIRST SCREEN. There's your motivation.
Chrono Trigger. The future is bleak and awful for everyone. There's your motivation.
Midgar's a shithole, Andrew Ryan is a psycho and must be stopped, and the princess is in another castle! Motivation!
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| He must be stopped! |
In the end, I killed a big dragon with a bunch of hit points and felt nothing. There was no vengeance. No sense of justice. No sense of achievement even. It felt like the entire point of the game was to get strong enough to fight the final boss, who has no bearing on the story until the last 20 minutes.
I see why people like it. It's a charming, well built RPG that came out in the golden age of the RPG. But for me, I need something to keep me going that long. And whatever it is...it's still a secret to me...
Final Grade: C
Thursday, February 21, 2013
Finished: Secret of Mana
This one took forever.
Completion Time: 25:16
All I've heard for years is how great this game is and how I'm an idiot for never playing it. It was about as glaring a hole in my games played list as Pulp Fiction is on my movie list. And guess what.
I found it incredibly boring and tiresome to sit through.
Sorry, nerds. This one did not age well, or something. Full review shortly.
Completion Time: 25:16
All I've heard for years is how great this game is and how I'm an idiot for never playing it. It was about as glaring a hole in my games played list as Pulp Fiction is on my movie list. And guess what.
I found it incredibly boring and tiresome to sit through.
Sorry, nerds. This one did not age well, or something. Full review shortly.
Wednesday, February 6, 2013
Handheld Distraction: Zero Escape: Virtue's Last Reward
For whatever reason I made a conscious decision to not include my handheld games in my backlog, but this one...this one deserves special mention. I haven't seen a ton of coverage on this game on major websites, so I figured I'd give it the old plugeroo.
Virtue's Last Reward is the second game in the Zero Escape series. While there are a good number of escape-the-room type puzzles, you'll be spending the majority of your 35+ hours reading, making this more of a digital novel than a game per se. That's not to say that you'll be disconnected from the experience. Branching paths and crucial decisions must still be made by the player and these decisions have huge implications on which of the many many endings you'll see. But let's not discount the quality and weight of the story either.
VLR's plot is very sci-fi and requires a lot of attention to detail from the player, but the payoff is oh-so-worth-it. You and eight other people wake up in a facility and are forced to play through something called the "AB Game". A mysterious AI taunts you throughout the experience and the danger of the life-or-death situations presented to you feels very real. The ultimate goal is to escape the facility, but the lingering question is "why?" The ending you're shown at the conclusion of each branching story path will give you a small clue to that overarching question until you finally see the true ending, which will consequently blow your motherfucking mind.
Virtue's Last Reward is on Vita and 3DS. I can't recommend it highly enough.
Wednesday, January 16, 2013
Making Progress: Secret of Mana
I had gotten so used to games holding my hand and providing me with the exact number of enemies I needed to kill so I would be at the proper level for every boss fight, that I forgot that these old games basically just give you the finger and throw you nude and flailing into disaster. So out to the internet I went to figure out what level I needed to be at, which items I needed to have, and how to set my characters battle stats - none of which is explained in-game.
Now that I have a handle on where things are and what the game kinda expects of me, I'm in the zone. I'm only a few hours in, but I just beat this super hard thing:
Anyway. I'm psyched for the rest of this game now. Anyone else played this thing and love it, let me in on your fond memories. I'm sure I'll have my own to share in a month or so.
Friday, January 11, 2013
Win a Copy of Rayman Jungle Run
I have a copy of Rayman Jungle Run to give away. This is for all iOS devices, and it is awesome. Check out my review of the PS3 version for a little more insight into what it's about.
How do you win? Leave a comment on this post or share this link (http://thegameadvenutre.blogsot.com) on facebook. I'll pick a random winner on January 31.
Good luck!
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