Wednesday, January 16, 2013

Making Progress: Secret of Mana



I had gotten so used to games holding my hand and providing me with the exact number of enemies I needed to kill so I would be at the proper level for every boss fight, that I forgot that these old games basically just give you the finger and throw you nude and flailing into disaster. So out to the internet I went to figure out what level I needed to be at, which items I needed to have, and how to set my characters battle stats - none of which is explained in-game.

Now that I have a handle on where things are and what the game kinda expects of me, I'm in the zone. I'm only a few hours in, but I just beat this super hard thing:


Anyway. I'm psyched for the rest of this game now. Anyone else played this thing and love it, let me in on your fond memories. I'm sure I'll have my own to share in a month or so.


Friday, January 11, 2013

Win a Copy of Rayman Jungle Run


I have a copy of Rayman Jungle Run to give away. This is for all iOS devices, and it is awesome. Check out my review of the PS3 version for a little more insight into what it's about. 

How do you win? Leave a comment on this post or share this link (http://thegameadvenutre.blogsot.com) on facebook. I'll pick a random winner on January 31.

Good luck!



Mini Review: Journey


The greatness of this game cannot be overstated. In fact, many other reviews have expressed the game's undeniable brilliance. So I'll refrain from adding another, similar rehash of the games mechanics to the mix. Instead, I'll tell my specific experience with the game - what moved me about the Journey?

This review will contain spoilers.

I started the game as a lone, cloaked figure in the desert with no direction or guidance other than a huge mountain in the distance. Seeing no other option, I started walking towards the mountain. The lonely music and haunting sound effects really sold the illusion of isolation. Could I really be the only living being in this beautiful, barren wasteland?

After traversing a few of the games basic puzzles, about 15 minutes into the game, I see another figure in the distance. At this point I'm so excited to simply interact with something other than sand, so I quickly rush over to investigate. It's another character who looks just like me! It turns out that this is another real-live player playing the same game. Journey doesn't allow for voice or text chat - there is only a single button designated for communicating, and it issues a singular beep. I offer a "hello" beep to my new friend, and he offers the same back to me. I walk back to the critical path, hoping he follows, and he does! Nice! Now I have someone to hang out with.


As we continued through the barren desert, cold underground caves and finally, up the peak of the mountain, we never parted ways. We spent the entire two hour journey side by side. And I didn't even know his name. There would be times where I would need to step away from the game for a few minutes, and my unnamed partner would wait patiently for me to get back. When his avatar became still for a few minutes, I returned his kind patience with the same.

This patience was something I've never experienced before in online gaming. We both had the ability to just keep going without the other one, but we always waited for one another. Yes, there is a gameplay benefit to staying close in that it keeps your ability to fly fully charged, but I think it was more than that. I felt a personal responsibility to stay with this guy. If he disappeared off the screen for too long, I began to panic - backtracking to find out where he was. At one point a gigantic stone dragon begins hunting the characters. In our first encounter with Journey's only enemy, it attacks my partner, sending him flying hundreds of feet in the air and crashing down into the sand.


"No!" I yelled desperately. I ran over to him as fast as possible, issuing several quick beeps, saying "are you OK?" He responded with a couple of slow beeps. He was still alive, and in fact, you cannot die in the game, but the panic I felt when I saw him get hurt was real, and the emotion was more genuine than any other I've felt while playing a video game. This is what kept me desperately clinging to my controller for the entire experience. Somehow, without a single word uttered between us, we were bound to each other.

If you'll allow me to don my hipster hat for a minute - Journey is a metaphor for the lives we live. Riding solo is a lonely existence. Yes, you can make it through life on your own, and you can go at your own pace, and spend your resources however you like. But not only is it harder physically, it's emotionally draining as well. Having a partner and someone you care about makes life infinitely easier, even if you have to share resources and compromise from time to time, you become emotionally invested in something. However, that emotional investment is dangerous. Seeing your partner get hurt or even die is much more difficult and painful than the pain of going it alone could ever be.

To me, living life with another person is worth every compromise you have to make. Relationships are why we are on this Earth. Experiencing life together - the good and the bad. It's better with another person.





Monday, December 31, 2012

Up Next: Secret of Mana


This is one of those games that you can't get away from. Message boards, retro game shops, nerds everywhere talk about how great this game is. I never had it as a kid so when it came out on the Virtual Console I had to have it, but I could never get into it. I restarted the adventure three or four times but never got hooked.

But last night I put in a good 2 hours, and I finally get it. This game is amazing. The writing, the graphics, the music - it's all vintage Squaresoft. In many ways Secret of Mana feels like the prototype for Chrono Trigger in terms of its scope and production value.

I'm excited for this one. Let's do it!

Sunday, December 30, 2012

Review: Cruis'n


Welcome to your Cruis'n Drivers Manual. In the following document you will learn the rules of the road and how to safely navigate the difficult courses within the Cruis'n world through a series of multiple choice questions. The answers and explanations will be provided.

When finished, please forward your scores to Midway Entertainment.

1) Before each race, you are given the opportunity to upgrade your vehicle. Which of the following is a choice, but does not increase your vehicles performance AT ALL?

A) Spoiler
B) Neon Lights
C) Decals
D) Engine

Answer: C. You are given the choice to put a set of predetermined, hideous decals on your car rather than upgrading something like your acceleration or top speed. They don't change the performance of your car. Not a bit. 

2) You should expect to see cars which aren't involved in the race in the following location(s): 

A) On the subway tracks
B) On a boardwalk
C) Speeding through Central Park
D) All of the above

Answer: D. I know we're all a bunch of badass hooligans who will "drive on any terrain man!" but I really didn't expect to see other pedestrian, run of the mill, gettin' ma groceries drivers - driving through the effing subway tunnel!  


3) When you crash into a wall, you should...

A) Check for injuries and property damage, then call your insurance company
B) Back out of the accident and keep on goin! You got a race to win!
C) Floor it right at the wall you just crashed into. Your car will automatically correct itself and put you back on the track.

Answer: C. I'm not even kidding.

4) If you are a second away from a head-on collision, you should...

A) Swerve out of the way for God's sake! People could get killed!
B) Ram the other car. Your car will likely sustain no damage while the other car will be sent comically spiraling through the air.
C) Double tap your gas pedal to send your car into a wheelie. Then when you come into contact with the opposing vehicle, you will perform a "Car Vault". (A car vault is when your car is sent hundreds of feet into the air while backflipping several times)
D) Both B and C.

Answer: D. Although option B sometimes backfires and you're the one sent comically flying backwards, you can really drive with reckless abandon without any penalty. Speaking of...

Time for a backflip!
 5) Which of the following objects will most slow down your car's momentum or cause the most damage to your car? 

A) A solid cement wall
B) A lamp post
C) Hundreds of trees
D) The entire George Washington Bridge

Answer: Trick question. None of these items will slow your progress at all. You will fly through them as if your car was driving through tiny strips of paper, or leaves falling from trees. The game literally provides no incentive for driving well. Then on the China Town X level, I can't win. So I assume I need to actually TRY. I played that level over and over, mastered every turn, held first place the entire race only to come in 4th right at the end.

This concludes your Cruis'n Drivers Manual. Thank you for your participation, and we'll see you on the road!

---

I know. I know it's an arcade racer and reality and physics really don't apply. It's just so ridiculous at points that I can't take it seriously. The most egregious thing is the fact that you can drive like a complete asshole and still finish in 2nd or 3rd place. It's a shame because the game is actually far from unplayable - the controls are great and pretty fun to use. 

This is best played with a bunch of dudes watching. Preferably with a round or two of beers in the room. It is laugh out loud hilarity. You can probably find people giving this game away for pennies. Seek it out, grab your dudes and have a laugh. Then throw it into the river at midnight and never speak of it again. 

GRADE: D-

Saturday, December 29, 2012

NO! No! No No No: Cruis'n


The second to last level is called "China Town X" - I suppose the X stands fo eXtreme. It is impossible to beat. I have played it over and over probably fifty times. Memorized every single twist and turn in the race. Been in first place in the final 100 feet, only to have three cars overtake me right at the finish line - WHICH IS AN EFFING CLIFF BY THE WAY - to put me in fourth place. I only need a third place finish to move on. But this game refuses to let me continue.

This is the only image of China Town X on the ENTIRE INTERNET! I feel like I'm playing the video game equivalent of the Lock Ness Monster.
Jon Boldiga is the man behind this. The lead developer on Cruis'n. I have reached out to him on LinkedIn. He has some other quality games to his credit, funny how this game isn't listed on his bio...

I will find out why this game is such an astronomical failure straight from the horse's mouth! I will ask him directly if it is actually possible to beat China Town X. I will ask him how he justifies a car doing a backflip. I will know!

In the meantime, I'll review Cruis'n. Full review coming shortly.


Friday, December 28, 2012

Up Next: Cruis'n



This game is the equivalent of the worst movie you've ever seen - it's so bad that it's actually enjoyable. Why is it so bad? Crappy frame rate, boring tracks, the ability to drive through cement walls like they were paper. You know.

Oh - and there's a track called "Race Wars"

Not even kidding. Fast forward to 3:50 to see for yourself.




I only have two races left to beat, but with the way this game cheats - oh yeah, I forgot that it cheats - it could take a while.