Holy crap is this game addicting! Addicting in a way I never thought a 2D platformer could be.
The game is laid out similar to Mario 3 and all the New Super Mario Bros games after that, where you have selectable levels within worlds, usually capped off with a trek through a castle. What makes the game addicting is the fact that most of the levels have multiple exits - meaning you can beat the level in several different ways. Taking the obvious exit will lead you on the critical path, but snooping out the hidden exits will lead you to bonus levels, super-hard challenge levels and magnificent shortcuts.
The world. |
Putting this pseudo puzzle element into a platformer with razor-sharp mechanics is what makes it so addicting. And it's hard - in a good way. Old school hard. I complained in the first post about the overload of 1Ups, but they get drained real quick if you hit a tough level. I've never had this much motivation to play a Mario game, nor have I had a game take hold of my daydreams so strongly - figuring out the secret exits is on my mind almost as much as sex. Almost.
It's surprising that the hidden exit mechanic hasn't made into the recent rash of 2D Mario platformers. It is such a great cerebral addition to the normally twitch-based gameplay. Here's hoping it makes an appearance in New Super Mario Bros U. Or even better, here's hoping for New Super Mario World.
Dude, you're in for a fun one- especially if you're looking for and taking the alternate routes.
ReplyDeleteThe sound effects and audio always bring back memories for me, too, from the very first second when the logo disappears and the music starts until the credits roll everything sets the mood perfectly.
I love the bongo drums kicking in when you get Yoshi, the castle theme is still the best version... heck, the whole 16 bit sound effects are just great.
Also: Look out for Star World 4. You'll need all of those 1 ups you got, bro... At least I did!