Back in the 80s and 90s, when you bought a new game system, it came with a freaking game. The NES came with Super Mario Bros, the Genesis eventually packed in Sonic the Hedgehog, and the Super Nintendo bundled Super Mario World with every console. Not only is this a masterpiece of a game and perhaps one of the best games Nintendo has ever made, it came free! The fact that a game of this level was just given to everyone is staggering.
Super Mario World was built on a foundation of one of the most established and respected set of game mechanics in the biz. Everyone who picked up that shiny new SNES controller on Christmas morning knew exactly how fast Mario could run, how high he could jump, what a Mushroom did and what happened when you stepped on a turtle. So Nintendo took that established formula and added a few major, tasty layers.
The first major addition was apparent before you even started the game:
Yoshi. |
"Hey did you hear? Super Mario World lets you ride on dinosaurs!"
The addition of Yoshi isn't simply a powerup, it changes the way the game is played. Yoshi gives you extra height in your jump and uncovering secret areas and powerups will allow Yoshi to adapt all sorts of abilities. On top of the technical additions the green dino brings, it also adds another layer of happy to an already whimsical game. Seeing a Yoshi egg hatch always brought a smile.
Hidden exit. |
These secret exits would either provide you with a valuable shortcut or lead you to a super challenging bonus level. This was the game where Nintendo absolutely mastered the difficulty curve - here's what I mean: Pretty much anyone could make it through the first world or two and feel accomplished. Then, more seasoned players could likely finish the game along the critical path - I beat Bowser on my first attempt. But it takes some real precision, patience and practice to unlock and beat all 96 levels included in this game. There are some SERIOUS challenges included here if you can find them. Needless to say, I did not achieve that goal, but that's the genius of this design philosophy: I chose how deeply I wanted to go and I'm fully satisfied with what I got out of it.
Regular exit. |
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