Wednesday, May 16, 2012

Almost Done. Megaman 7


It's interesting - the Wily stages actually get easier as you progress through them - the first one being the absolute hardest and the last one - which is just all the bosses from the beginning of the game - is a cinch because you already know their weaknesses.

Wily himself is actually fairly difficult. I had, in one sitting, gone back to get the Super Adapter power up, beaten all the Wily stages, and gotten all the way to Wily's final form. At this point it was 2:30 in the morning and I decided to give up.

Butthole.


Now - since I'm playing on the Anniversary Collection on the PS2, the auto save only saves your progress up to the beginning of the first Wily stage. So now I have to beat all four Wily stages again. An incredibly frustrating setback that I can't even blame on Megaman 7 - the blame falls squarely on the developers of the compilation. I actually considered lying and saying that I beat it, but since I can't unlock any of the other games on the disc until I beat this one, that wouldn't really work.

So, here I sit, dragging my tired and frustrated Blue Bomber through the same four levels all over again.

I guess this time I just can't turn it off.

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