I picked this game to play at this time because Christmas is coming up. I wanted my catalog clear for the Skyward Sword that is hopefully currently sitting under our tree. I figured Mario Kart 64 would be a game I could cross off very easily and quickly - not so.
As you may know, Mario Kart games are broken up into three difficulties - 50cc, 100cc and 150cc. Well, I breezed through 50cc, but once I hit 100, the game began to flex its most annoying asset: unbalanced item distribution. So if you're in first, you get all the terrible items and if you're in last, you get all the good items. Which is fine for you, but when the computer starts spamming you with lighting bolts and blue shells you will want to find the designer of this game, take him out back, and shove those blue shells up his b-hole.
Also, I'm not sure, but I think in 50cc there's a lot more railings on the sides of the track which means falling off a lot less - or falling off a lot MORE on 100cc. Yoshi Valley and Banshee Boardwalk are currently the bane of my existence.
God, I hate this track. |
I'm still hopeful that I'll beat this before December 25, but it sure is testing the durability of my controller.
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