Ico is one of those games that's like your favorite book. It's one of those possessions that makes you feel good about your life. You look at it on your shelf and say "Yeah, I'm alright"
The game is pretty simple in its premise - in fact, it is intentionally simple. You must escape the castle in which you've been imprisoned. But the designers wanted to make this game stand out with the old 'less is more' mantra. There are no powerups, no bonus stages, no hidden extra lives - just you, the castle and this mysterious girl.
Let's go, stupid. |
The fact that there's no distractions like bonuses or powerups makes for a shorter game, but a more focused one. I don't find myself killing hours upon hours digging through every corner of the game looking for little trinkets. Instead I'm focued on getting out of there. And it creates a real sense of immersion for me as the player.
Why I Never Finished It:
As much praise as I just heaped on this game, I do find it to be a bit of a slow burn. The joy of solving the games environmental puzzles is fleeting without any EXP boosts or flashy achievements. Honestly, the game does get boring if you don't allow yourself to get wrapped up in it, but that's just what I intend to do this time.
The letters are made out of horns. I know. Mind blown. |
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