The first Portal has been hailed by many as a perfect game. Like - literally there was nothing wrong at all and every second of the experience was enjoyable - and I agree. I've probably played the first Portal from start to finish 15 times. The only thing that held it back from eternal gaming glory was it's short length - playing as more of a ridiculously cool proof of concept than anything else.
Valve knew they had a hit with the franchise - but did they capitalize on their success or rest on their laurels?
STORY
Not a whole lot happened in the first Portal. Most of the story elements focused on the history of the facility - what happened before you started testing. The atmosphere was thick and GLaDOS was one of the most well drawn characters in recent memory, but as far as plot points - you wake up, figure out how to use the Portal gun and use it to kill GLaDOS.
The second new character is Cave Johnson (voiced by J.K. Simmons) - the founder of Aperture Science. About halfway through the game you stumble upon some of the original test chambers in Aperture, and Cave serves as that area's GLaDOS - his pre-recorded voice guiding you through the experiments. Throughout this section of the game, you are privy to the history of Aperture, how it started and how Cave Johnson eventually met his demise.
Cave Johnson |
GAMEPLAY
The concept of "Thinking with Portals" was solidified for most players in the first game. Valve had the heavy task of capturing that same overwhelming sense of "what-in-the-world?!" in this newest jaunt through the bowels of aperture and they succeeded - to an extent.
The ridiculous number of new tools and gadgets to play with certainly showed that the devs weren't simply releasing Potal 1.5. From light bridges, to reversible gravity beams, to the runny, bouncy, sticky gels, to the redirectable laser beams to the catapults, they really gave you a lot to experiment with - and that's the key word - experiment.
There were a lot of "what if I did this?" moments that really played into the idea of scientific experimentation which fit really well with the theme of the game. And because there were so many new things to tinker with, eventually you end up combining two or three or four different things to reach the end of the level. Really really satisfying to figure out.
Bouncy Goo combined with Gravity Beam combined with Portals |
Catapult Action
In the end, the game is seriously fun to play, and definitely mentally stimulating - just not to the extent of the first one. On it's own merits though - its spectacular.
PRESENTATION
This is where they sold it. One review compared Portal 2's Aperture Labs to Bioshock's city of Rapture, and that's about as dead on as you could get. The world was already thick with atmosphere and a palpable sense of place, but with the addition of the "Old Aperture Labs" and Cave Johnson's character, you would believe you're playing through a simulation of a real place that exists out in New Mexico somewhere.
The special effects are convincing, the backgrounds and art direction, while fairly "plain-white-wally" were perfect for what they were trying to accomplish. Plus when you get to Old Aperture, the color palette grows exponentially - and really shows off how old the place is with rusted platforms and deteriorating walls. They also did a lot with the lighting effects. If you go back and watch that Wheatly video above, you'll notice how the flashlight creates dynamic shadows that drape all over the silent walls of the environment. On top of all the new bells and whistles, everything just looks better, more polished, and more convincing. The frame rate runs at a much smoother rate and animations are much more fluid. It's polished out the ying yang.
The ridiculous liquid effects of the gels. |
Stuff I Loved:
- New Characters - Obviously painstakingly developed and well drawn
- New Toys - All the new gadgets and gizmos to play with really made the experience memorable
- Solid Story - 3 act structure, followed to a T, enjoyed to the max
- A little too easy - too much of the game was simply finding a white wall
- Lost the sense of mystery from the story
Review in Ten Words or Less:
Almost as good as the first. And that's saying something.
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