Doom. The godfather of First Person Shooters. Call of Duty and Halo owe everything to id Software's romp through hell. But Doom came out in 1993 - eighteen years ago. So it can legally buy lottery tickets and cigarettes, but can it still entertain this generation of twitch happy gamers?
Doom is for all intents and purposes, the blueprint for a First Person Shooter. While it may look awfully rudimentary today, the design is still remarkably unchanged in these past eighteen years.
The basic idea is that you are an unnamed green clad Space Marine sent to various Moon bases that have been overrun by demonic monsters; shoot everything. You start out with a simple pistol, but will quickly find upgrades such as the shotgun, chaingun, plasma gun - and everyone's favorite - the BFG 9000.
BFG (bee-eff-GEE): noun - The first initial is Big. The last initial is Gun. I'm sure you can figure out the middle one.
Pfft. Get outta my face.
Crap crap crap!
The enemies range from possessed pistol shooting guards, to huge, demonic, fire flinging Satan spawn. And each enemy requires a different amount of bullets to be in them before dying. This sounds silly, but it really adds a ton of weight to the gravity of your situation when you've unloaded 15 shotgun blasts into something that has yet to show a single sign of pain. Which leads in perfectly to my next point: scavenging.
Presentation
This is a tough one to judge. I don't remember it clearly enough from back in the day, but I'm sure the graphics were impressive when Doom was first released. My problem here is I'm playing it on XBOX Live, which usually upgrades old games into high res remakes. And while I'm glad they kept it pure, the game could have benefited from a little polish. I mentioned above that a lot of areas get that samey feel to them, and that was really my biggest gripe with the game. It was far to easy to get lost and lose track of where you have and haven't been.
Awwgh! This looks just like that other room with the floor pentagram. Now I'm lost.
Overall though the game achieved the scariness it was going for. Especially toward the middle of the game, there are some areas that are covered in demonic symbols, which in general makes people uncomfortable but couple that with rooms where the power goes out and screaming, fire breathing demons, and you've got yourself a survival horror experience going on.
- Solid level design
- Variety of weapons
- Legit scary at points
- Rooms all look the same sometimes
- Clunky, old design at points
- Slow weapon swap
Review in Ten Words or Less:
The godfather of FPS games still holds up
i agree donnybear.
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