Castle Crashers. I followed the development of this game for several years. I was so excited for it to come out because of the developer's last game, Alien Hominid. I loved every single solitary hand drawn piece of every level of Alien Hominid. So when I heard the same dudes were using the same art style in a new side-scrolling, 4 player beat-em-up, I was already sold.
Alien Hominid = Exciting
Castle Crashers = Boring.
My main problem with this game is how mother-effing slow it is. You just tear through wave after wave of enemies with no real change up in pattern or play style. Just mash the attack button and use magic and block every once in a while. But the biggest frustration is that dying sends you back to the beginning of each tediously long level. So remember all 175 of those guys you spent half an hour killing, who all looked and attacked the exact same way? Do it again, stupid.
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