Tuesday, November 23, 2010

Up Next: Castle Crashers

Thanks to Jae Perez for the suggestion.



Castle Crashers. I followed the development of this game for several years. I was so excited for it to come out because of the developer's last game, Alien Hominid. I loved every single solitary hand drawn piece of every level of Alien Hominid. So when I heard the same dudes were using the same art style in a new side-scrolling, 4 player beat-em-up, I was already sold. 

Then it came out. And I hated it.

Alien Hominid = Exciting


 Castle Crashers = Boring.

My main problem with this game is how mother-effing slow it is. You just tear through wave after wave of enemies with no real change up in pattern or play style. Just mash the attack button and use magic and block every once in a while. But the biggest frustration is that dying sends you back to the beginning of each tediously long level. So remember all 175 of those guys you spent half an hour killing, who all looked and attacked the exact same way? Do it again, stupid.

Now, granted I'm playing by myself where the game is designed to be played with buddies, but even the few times I got someone to play it with me, I didn't have much more fun. The character you choose levels up and gets stronger as you play, but if someone else comes over, they have to play with a character who is all the way down at level 1 - so weak you might as well be playing alone.

It's just dull and monotonous. Thankfully, I'd already gotten through most of it before I started this thing so it shouldn't take much longer to get it out of my life forever.

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