Thursday, November 11, 2010

Still Playing...a boy and his blob


a boy and his blob is divided up into four worlds with 10 - 12 stages a piece. I've reached the third world - the planet of Blobonia - and when I first laid eyes on the initial stage in this world, I literally gasped. It's like walking through an interactive Tim Burton painting, or a reimagining of Willy Wonka's Chocolate Factory. Many developers have tried to create a world that feels truly alien and most have failed. Majesco and Way Forward managed to design something that actually feels like you're stepping out of the confines and expectations of earth and stepping into a world that is completely foreign and unique. Strange, whimsical trees sway in the background, multicolored fireflies light up the foreground, and in the night sky you can even make out the planet Earth serving as Blobonia's moon. 

The first couple levels of the delightfully strange planet of Blobonia

On top of the stunning environment, you are also introduced to two new jellybean transformations in Blobonia: the cannon and the rocket. Toss out the cannon jellybean and your blob will shoot you across the screen to hidden areas, or through brittle rock formations. The rocket transformation allows you to hop on top of your gelatinous sidekick and fly across huge gaps. These two transformations are extremely fun to use and allow for a great deal of creativity and exploration through the level. 

I am nothing but charmed by this game. There is a lot of trial and error gameplay to solving some of the puzzles, but the checkpoint system is so generous that I never mind trying again as I usually restart exactly where I died.

This is my favorite game so far since I started the adventure.

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