Tuesday, September 21, 2010

Still Playing...Harry Potter and the Chamber of Secrets


Alright - so I'm about four hours into 'the chamber', and I'm a little less optimistic about my enjoyment of the overall experience.

The voice acting quickly became grating, the aforementioned load times have become a relentless nuisance, and the gameplay is often clunky and obtuse.

I'll give you a prime example of how annoying the load screens can be. There are two main types of missions in the game - day missions and night missions. Day missions include going to your classes, playing Quiddich, trading wizard cards and the like. At night, a lot of other things open up, but the hallways are also patrolled by prefects, or "hall monitors" for you muggles.

So because you lose house points if you're caught out at night, you need to put on your metal gear hat and sneak around the guards. And like metal gear, if you're seen you can quickly leave the room and come back in before they catch you. BUT. Everytime you open a door, there is a 15-20 load time. So I often find myself being like "Yes! I got away...awwwwwWWWWWW!" as the stupid load screen pops up.

The game even has to load after you assign a spell to a button. Imagine playing Zelda and every time you equipped your bombs, a 5 second loading screen popped up.

ANNOYING! BlogBooster-The most productive way for mobile blogging. BlogBooster is a multi-service blog editor for iPhone, Android, WebOs and your desktop

Monday, September 13, 2010

Mario's 25th

This blog is not intended to be a source of game news, but I felt that Mario's 25th birthday was pretty important to the gaming community. It's almost a cliche now to say that everyone grew up on Mario, but it's true. I'll bet that 90% of 25-30 year olds' first gaming experience was of the blocky plumber's trek through the Mushroom Kingdom. The enchantment we all felt when we beat world 1-1 and descended into a dark, underground area with creepy music.

I have a memory - about as vivid as you could get - of my dad coming home from work one night all excited. I was probably six at the time. Before explaining anything about his giddiness, he rushed up to my room and turned on my NES. As he cruised through the first level which we had both memorized at that point, he revealed the reason for his excitement: his friend at work told him about the secret 1-Up mushroom in the ceiling in world 1-2. He didn't remember exactly where, so after about five minutes of passing the controller back and forth, he jumped right into it. The iconic sound of a mushroom escaping a question mark box emitted and we couldn't believe it. How many more of these were hidden in the game? What else was hidden out there in the vast eight worlds of fantastic, perfect gameplay?

One more memory. Mario 3 had been announced but was far from a US release and playground rumors were spreading about what it was and how many graphics were in it (hey - I was 8), and then one day, my dad took me up to our local Easy Video to rent a game for the weekend. I saw something on the shelf that made me freak out.

"DAD! Come ere!"
"What's up?"
"LOOK!"

It was Mario 3. The Japanese version. Available to rent probably a good six months before it came out in America.

We. Were. So. Pumped.

We played through the first two or three levels, marveled at the gameplay and graphics and music and how cool it was that we could FLY! Then we got to the first toad house where he tells you to open any box. But it was in Japanese, and we had no idea what to do, so that's where we stopped. But man was that a feeling to play the game before everyone else. 

So let's all raise our glasses in a toast to Mario and Luigi. Two Italian plumbers who have never used a plunger or wrench in their lives, but have effected people across the world in such a dramatic way.

Here's to you Mario Bros.

Salut.

Up Next: Harry Potter and the Chamber of Secrets


I know, I know. A licensed game. A licensed Harry Potter game, no less. Let me explain myself.

I bought this game for $4 after reading this Destructoid article from last year - part of a series called "Games Time Forgot" that I loved reading but it seems they have since abandoned the series. In this article, the author says that this is the best Harry Potter game out of the lot of them on the market, and said it drew its inspiration very heavily from the Zelda franchise.

Well, I thought, I'm a pretty big Potter fan, and a pretty big Zelda fan, and a pretty big fan of only spending $4 on a game. Sold. 

The game is OK. The inspiration from Zelda is definitely apparent, and EA did an admirable job in making the game feel distinctly Potter-esque, but the game is not immune to the maladies of a movie licensed game. Loading times are frequent and lengthy, camera angles are often difficult to work with, voice acting is "meh", and the writing is "barf". 

It's certainly no Donkey Kong Country, but neither is it a Mario Galaxy (my favorite game). It's "edible" to put it in food terms. Not delicious, but not rancid. I'll eat it and probably be full afterwards. 

Harry Potter and the Chamber of Secrets for PS2. Let's do it.

Saturday, September 11, 2010

Review: God of War III


God of War III had a lot to live up to. The first two games are considered among the finest on the PS2 and both had won many game of the year awards. Could lightning strike thrice? Is it possible that all three games in a trilogy are all better than the last?

Story
You are Kratos. You must defeat the God of War. That was the tagline for the first game - a pretty simple premise, but the first game's story took so many twists and turns you felt as though you were watching a piece of Hollywood cinema. In God of War III, you are still Kratos, but you must defeat the God of Gods - Zeus.

The story picks up right where the second game left off - with Kratos riding the back of titans while they climbed Mt. Olympus, all to take their revenge of Zeus for his awfulness. About thirty minutes into the game, you are face to face with Zeus. At this point, I was thinking that I would fight and kill him early in the game and the story would take a much different path - a "curveball" as they say in the industry. Unfortunately, no curveballs were thrown, at least at that point. Zeus knocks you off the mountain, and you spend the rest of the game trying to get back to him. That's not to say the rest of the game is boring.

They story effectively weaves in details from the first two games to complete the larger story arc of the trilogy as a whole; like what were the implications of Kratos opening Pandora's box in the first game, and the consequences of the Gods and mortals he killed throughout the series - all told through 2D pop-art flashback sequences which were beautiful to watch and really added a sense of grandness to the story as a whole.

The fantastic 2D flashback art. 

On the downside, the story didn't crescendo like the last two games. There was usually one giant task to complete in these games - killing Ares, finding the Sisters of Fate, etc. but in  I and II, the story really felt like it built and built upon itself until I was about an hour from the end and the tension and action were so frantic that not even God himself could rip the controller from my hand; like a roller coaster that climbed and climbed and climbed for six or seven hours,building anticipation and tension and then sent you careening over the edge to a wild and exciting conclusion. 

God of War III seemed to clunk around itself, sending you on random fetch quests and (ugh...) escort missions, to reach your main objective. I never really felt that sense of urgency or that palpable taste of revenginess that coated my brain in the other entries in the series. 

Meandering story aside, the development team really did a great job of tying up all the loose ends, so when you finished the game you weren't left wondering about anything at all. They touched on everything from Kratos' past present and future, and after the last scene, you will truly feel that Kratos got his revenge that he so desperately wanted.

Gameplay
If you've played a God of War game before - you know what to expect. Pitch perfect controls, a finely tuned automatic camera, a nice smooth difficulty curve and top notch enemy design. All of those things are still very much in tact, and they somehow made the controls even tighter. With the exception of the rare case when the camera isn't quite in the right spot, you never feel like you have to work against the controls to get through the game - your ability to fight your way to the final battle is purely based on how good you are. That's not to say there aren't frustrating sections. 

There are these new segments where you are flying up, or falling down a long pipe or tube. During these sections your only objective is to avoid hitting obstacles. The problem with these parts is there are often obstacles very close to one another, and once you crash into something, your visibility is cut down to zero with the subsequent cloud of smoke that comes out of everything you hit. So if you hit a single thing in one of these tight sections, you're hitting all of them - there's no sense in even trying to realign yourself. These sections are really about memorization, which is something I despise in most video games. But this was really my only gripe with the game design. 

One of the most satisfying things in this game was the new arsenal of weapons. In the first two games, I never used any of the secondary weapons - the blades were just too awesome. In this game, however, you're given three additional weapons, each with their own magic spell, and all of them were awesome. Early in the game, you get a set of new blades from Hades. These are similar in design (swingable blades on chains) but they behave very differently, so it really changes up the play style if you swap to a different weapon. The other weapon I'll mention was my absolute favorite - the greaves. These huge, lion shaped iron gloves were like hand held wrecking balls. You really felt like you were wielding some seriously destructive gear because hitting an enemy with these caused them to fly halfway across the screen, and the vibration in the controller really punctuated each punch.

 The sweet, sweet punchification of Greece has begun.

The puzzles in the game were few and far between, but most were pretty clever. They all seemed to draw from other, modern puzzle games. There were ideas from Portal and Echochrome and even the movie "Cube" (which is awesome). Of course this is an action game, not a puzzle game, so these felt like Portal-lite and Echochrome Free Edition, but the casual nod to those games was pretty cool nonetheless, and really broke up the action in a nice way. 

As with the other God of War games, the pacing was fantastic. And while I feel like Uncharted 2 is the new king of perfect pacing, God of War III certainly gave me that "OK, I'll play to the next save point" feeling. Then of course I would play for four more hours after I said that. A testament to great game design and spot on gameplay. 

Presentation
The first and second games pushed the PS2 hardware as far as it would go - to the point where you were amazed that you were still playing a PS2 game. God of War III certainly doesn't disappoint in the visuals department, but there are better looking games out there. I'm not a graphics nerd by any stretch of the imagination; as long as the art services the game well, I'm happy with them. And this game's graphics were way above serviceable - they were fantastic. But as we nerds, know, it's not only graphics that can prove how much cooler a PS3 is over a 360. 

The framerate ran at a constant - and I mean constant - 60 frames per second. What made this even more impressive was the amount of enemies they crammed on the screen at certain points. I never actually counted, but there were definitely times where there were at least 30 dudes on the screen at once - plus Kratos - AND SOMETIMES A BOSS - all animating and reacting independently. At 60 frames per second. Damn.


Beware. Extremely violent spoilers inside.

The other thing that must be mentioned is the sound design. The epicly orchestrated score from the first two games makes its immaculate return in the third game. The music is a perfect fit for every moment of the game and really rose and fell at the right points. The sounds of the weapons and magic spells all were dynamic and unique. There was never a sound or song that took you out of the fantasy. 

The voice acting was mostly excellent. Kratos is still voiced by the same subtle-as-a-nail-bomb voice actor, but the other characters were fantastic. Specifically, there is this God named Hephaestus (voiced by Rip Torn) who was by far my favorite character in the game. This is one of the few sympathetic characters we meet - punished to a life of torment and pain by Zeus, I truly felt for this guy and he sat at the edge of Hades, doomed to work for all eternity. His character's voice performance was about as perfect as you could ask for. He sounded like a genuinely nice guy who had fallen on hard times (really hard times), and I felt myself actually having real sympathy for him, and kind of wanting to hang out with him.
Hephaestus and his sweet beard. 


Stuff I Loved: 
  • Awesome combat - still made me feel like a man. 
  • Epic music and spot on voice acting, especially Haphaestus. 
  • Satisfying conclusion to the three part story. 

Stuff I Hated: 
  • Flying sections.
  • Meandering story.
  • Not much else.
In the end, I was totally satisfied with this game. I don't think it's the best in the series, but certainly a more than adequate conclusion to an extremely excellent trilogy. 

Ten Words or Less Review 
Awesome controls, graphics, music, and design. Story was OK. 

Finished: God of War III


Final Hour Count: 11:20
Difficulty: God Mode (Normal)

Yes. I was determined to beat this thing last night. It took me until about 3:15 AM, but it feels good to take another game off my list. Here is proof of the accomplishment:



Yeah - I died a lot.

Friday, September 10, 2010

Almost There...God of War III


Oh man. This game has been so freaking good. I'm getting very close to the end - I'm just over 7 hours in and I have been loving every second of this masterpiece. The boss battles, the puzzles, the scale, the combat - everything is so finely tuned that you never feel like you're working against the controls or the design or the camera or anything! It's one of those games where the controller becomes an extension of your mind and everything just melts together.

At the same time, though - I'm not feeling the crescendo I thought I would be feeling this late in the game. As I remember them, the first two games really built the intensity to a fever pitch toward the last quarter of the game. And similar to the other two, your main goal is to find this one artifact that will aid you in beating your final nemesis (Pandora's Box in GoW and the Sisters of Fate in GoW II). In the first two games this task put you on a track of increasing "badassery" that got more and more insane until you finally got your artifact and sought out your foe. In 3, the artifact is "The Flame of Olympus" which is cool and all, but you start out the game about as bad ass as you can get, and it just never feels like it builds like the others.

The other thing I noticed is that the designers never give me a chance to really hate a boss or enemy. Perfect example:

SPOILERS GO

Last night I had a run-in with the wife of Zeus, Hera. After about a one minute conversation of her belittling Kratos, he begins to walk away when she says something like "Good luck with that little whore Pandora." (You're also looking for Pandora in this game). Now, with Kratos' past of killing his family (whoopsie) this struck a nerve in him - and also in me. I was like - oh what a bitch! 

Then, just as I was starting to really dislike her - cue a cutscene of Kratos snapping her neck. The end. 

On the contrary, there was a boss in Chains of Olympus for PSP that I HATED. He was super difficult and it took me probably a dozen attempts to beat him, and when you finally cues the QTE, you got those huge metal punching gloves, and the game made you rapidly press circle. This caused Kratos to pound this dude's face into oblivion, until his head was a bloody pulp of deadness. What vengeance I felt! What victory! But with Hera I was like "Oh I hate her so mu-...oh...ok..."

SPOILERS STOP

Not to say that the story and the game as a whole aren't awesome - they are. But I'm just feeling a little deflated as I near the end of the game. Hopefully the finale will change my mind. Hopefully I will get there tonight...wish me luck.

Tuesday, August 31, 2010

Still Playing...God of War III


Oh yes. This game freaking rules! I'm about 4-5 hours in and I'm loving every second of this masterpiece. One thing that strikes me about every God of War game after the first one, is how consistent the feeling is. Even the PSP game felt like it's console brethren. I say this because there have been different people at the helm for each iteration of the trilogy - and while I'm sure many of the same programmers and sound designers carried over from game to game, you usually get a different feeling when directors come and go. But they have really managed to make this feel like a genuine part of the three part story.

I would like to talk about the first 30-45 minutes of gameplay because it's so freaking awesome. I don't want to spoil it for you though if you haven't played it. So if you've already played it, or you just don't care, keep reading - however if you want to go in fresh, you can stop here.

Spoilers Go!


So this opens right where the second game ended - in the most exciting cliffhanger of all time. Kratos is riding on the back of the Titan, Gaia as she and the other titans climb Mt. Olympus to take out Zeus once and for all. So the game starts you running around, fighting enemies on Gaia, and as she climbs this mountain you are shifting around and the ground is falling out under you as you fight off waves of baddies.

Then comes the first boss fight - Poseidon. The early part of this fight is awesome, but pretty standard by God of War requirements. Huge monster, attacking from multiple angles, takes tons of hits before the "Press Circle" notification comes up. However, this is one of the coolest boss designs in the series. Poseidon is sitting on a huge throne of water while tentacles of aquatic horses charge at you and piece through Gaia and mountain rock. Once you destroy his outer water based exterior, he is a mortal. And you begin to effing destroy him. BUT - you are seeing it from Poseidon's perspective. So as you hit the QTE buttons you see the brutality take place from the POV of the victim.

The final blow asks you to press R3 and L3 at the same time - you know, like when you click in the thumb sticks? And this causes Kratos to dig out Poseidon's eyes. With his thumbs. Damn.

Spoiler Stop!

I feel like this game more than any other in the series forces you to be a complete tool. I have vivid memories from the first game of killing a few innocent people because it met my ends, but nothing like this. In addition to the Poseidon brutality I mentioned, there are a few key moments here where I've been like "no...come on. I don't want to kill this guy!" But it's the only option. 

There has been a lot of discussion about this storytelling mechanic - where you are forced to be one way or the other. If you are given a choice, say like in the Fable games, where you can be a hero or a douche - you are essentially imposing your morals and actions on the character. This is great from a role playing perspective - especially when your actions produce different consequences (Heavy Rain, et al.). Whenever I'm playing a game where I'm given a choice like that, I always take the moral route. Even if it's at the sacrifice of booty or ammo, I always feel bad about hurting innocent people - even virtual people. 
But if you want to tell a story about a badass Spartan, you need to force the player to be a badass Spartan. And ho boy - they are forcing my hand alright. I have already killed three or four people while they screamed for mercy, and yet I don't feel guilty about it. Because I do not have a choice - I am playing through the eyes of Kratos, and he is a ruthless motherfuc**r